Best way to generate random integers within a specific range in Java


There are many classes in Java to generate random numbers. Random and ThreadLocalRandom are best to generate numbers between ranges.

ThreadLocalRandom class

Since Java 7, it provides ThreadLocalRandom class to generate random numbers. A random number generator isolated to the current thread.

Like the global Random generator used by the Math class, a ThreadLocalRandom is initialized with an internally generated seed that may not otherwise be modified. When applicable, use of ThreadLocalRandom rather than shared Random objects in concurrent programs will typically encounter much less overhead and contention.

Use of ThreadLocalRandom is particularly appropriate when multiple tasks (for example, each a ForkJoinTask) use random numbers in parallel in thread pools.

import java.util.concurrent.ThreadLocalRandom;

// nextInt is normally exclusive of the top value,
// so add 1 to make it inclusive
int randomNum = ThreadLocalRandom.current().nextInt(min, max + 1);

Random Class

An instance of this class is used to generate a stream of pseudorandom numbers. The class uses a 48-bit seed, which is modified using a linear congruential formula.

import java.util.Random; 

public class RandomUtil {
    // Declare as class variable so that it is not re-seeded every call
    private static Random random = new Random();

    /**
     * Returns a psuedo-random number between min and max (both inclusive)
     * @param min Minimim value
     * @param max Maximim value. Must be greater than min.
     * @return Integer between min and max (both inclusive)
     * @see java.util.Random#nextInt(int)
     */
    public static int nextInt(int min, int max) {
        // nextInt is normally exclusive of the top value,
        // so add 1 to make it inclusive
        return random.nextInt((max - min) + 1) + min;
    }
}

Instances of java.util.Random is threadsafe. However, the concurrent use of the same java.util.Random instance across threads may encounter contention and consequent poor performance. Consider instead using ThreadLocalRandom in multithreaded designs.


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